The series appeared on several top adventure game lists. • Game's digital Soundtrack • Copy of any one previous Revolution game on (Broken Sword or otherwise - PC only). • Signed limited edition George and Nico Print • 'Broken Sword: Knight Commander' Credit in the game!

Cecil believed that because of the requirement for ever larger team sizes, it was no longer possible to maintain a large development team to write single original titles,[27] resulting in Revolution closed the production side in order to concentrate on design, and Sumo to concentrate on production.

• High Resolution digital Comic Books of 'Broken Sword - the Serpent's Curse', 'Broken Sword: Director's Cut', and 'Broken Sword - the Smoking Mirror: Remastered' • History of Broken Sword eBook • 'Broken Sword - the Serpent's Curse' digital Concept Art - character sheets, layouts etc. The team wanted the game to look believable, but not necessarily realistic, similar to Japanese animated films. It’s time to experience George and Nico’s worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly renowned. [5] The Serpent's Curse follows a storyline related to the Gnostic Gospels. Gallery; Site-related Poll; Should Fan-fiction be added to this wiki? Cecil also announced that, despite interest from the "industry's biggest third party publisher,"[40] funding for the game's remaining development is to be sought via Kickstarter with a target of $400,000. • Regular Developer Diaries, Ideas Exchange Forum & Video Updates

[71], Dave Gibbons produced comics for each remake of the first two Broken Sword games; Broken Sword: The Shadow of the Templars – Director's Cut, and Broken Sword: The Smoking Mirror – Remastered. [72][73], On September 28, 2008, mindFactory released a fan-made freeware Broken Sword game, called Broken Sword 2.5: The Return of the Templars.

On May 21, 2007, it was announced that Charles Cecil had begun the work of taking the game franchise to the silver screen. BROKEN SWORD PLATINUM MEMBER - All above rewards plus: • Your box signed by key team members and Rolf Saxon • Printed copy of the Game Design Document • ‘Broken Sword Platinum Member’ Credit in the game!

Unlock Diaries. During the so-called "adventure renaissance", the two Broken Sword remakes were met with success; in 2011, the Director's Cut and The Smoking Mirror: Remastered sold 500,000 copies on the iOS alone. Unlike in the original game, players control Nicole Collard for selected game sections. In May 2010, a version with higher resolution and a digital comic was released on the iPad. [12]

• 'Knight of the Broken Sword' credit in the game! Should Fan-fiction be added to this wiki? Comic book artist Dave Gibbons created additional artwork for the game. A new, original, Broken Sword game by Charles Cecil. [33] In the Director's Cut, Hazel Ellerby returns to voice Nicole Collard in the new sections, playing Nico again for the first time since the original game's release. [23] The music in the game was composed by Ben McCullough. [9] Broken Sword offered a unique "conversation icon" system which would not reveal to the player what the protagonist was about to say; Cecil's intention was to make the game more cinematic. The third installment in the series and the beginning of the 3D era.

[19] They were all drawn by Eoghan Cahill and Neil Breen, who both previously worked on the original Broken Sword game, while they were now working together with Amy Berenz and Lee Taylor. [21][22] Textures were hand drawn to achieve the "cartoon" look, while the light-map employed radiosity to create realistic lighting.

Freddy Pharkas: Frontier Pharmacist • Broken Sword - The Shadow of the Templars: Director’s Cut introduces an intricate new narrative thread, alongside the classic story that has charmed millions of players. While Rolf Saxon returns to voice George, Nico was this time played by Sarah Crook.

• Access to Exclusive Digital Content: Game Artwork (inc. posters and wallpaper); and Director's commentary on previous Broken Sword games & Archive Videos. Theatre director Edward Hall (director) rehearsed the assembled actors and took no more than a week to record the entire game, according to an interview given by Rolf Saxon in 2011 Alternative Magazine[9] The game was first released for Windows on October 31, 1997.

The background layouts were produced in a similar way, also starting out as pencil designs. Featured Poll; What's next for George and Nico?

The voice recording was scheduled to take five days; however, the entire process took four days.

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